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spartagow 5 hours ago73 views

So I have been back on this website for about two weeks now and wanted to give my feedback on the current state of games. Frenzy and Hysteria: my first thought about these two games is to get rid of one (probably frenzy) and keep hysteria. These two games are too similar to fill continuously and it causes an issue with new users. I had an irl friend I was with join the site and we couldn’t even play anything and he gave up. Arena: make it so that new users can play both frenzy/hysteria and arena when they start rather then 1 point requirement. This game fills fairly often and don’t think it requires any changes. Race: my personal favorite, I don’t think this needs to be touched except for potential to add a U-turn option. I can’t think of how to improve this game so if anyone has any suggestions let me know. Outcasted: the map and resource management can sometimes be a little annoying when the temperature stays at 40+ half the game. Maybe change some of the variables on that game. Royale: this one is the big one that definitely needs some changes. First and foremost, as much as I love to play and love the ppl who do play there obviously needs to b some sort of enrollment limitation. Additionally, in all of the ones I’ve played food has never come into play, some sort of increase in the food depletion variable is necessary. If we want to keep it slow that’s fine but then if food hits 0 it should b insta death. It’s too easy. I also feel the payouts up top 1-4 need to increase while the payouts for the middle placements need to decrease so ppl aren’t so wiling to just suicide for 5-8. Competitions: keep them all!! It’s so much more fun when it’s more random. We won’t ever get the same ones. I know marypoppins is building one for fun as we speak. Overall I think the changes made since I was gone were great but a little bit of a slow space. There’s no reason to not ask for help!! At least in designing mini-games or events! Let me know if u guys have any thoughts or sin if you have any thoughts/suggestions. A lot of these shouldn’t b crazy hard coding changes and are as simple as changing variables Edit: a compromise I’ve considered for the frenzy/hysteria thing is one of the two (hoh or pov) being comp related and one being random. Everyone telling me they love frenzy yet no one ever joins. Both games can’t stay unless the site had more users.
18 votes, 214 points

Comments



Glaceon3 hours ago

I personally believe the Outcasted changes were overall neg negative and caused it to have a little more luck that I should, maybe it would be fun to implement something similar to the bushes of tengaged hunger to gain food/water and add a social element to it? Idk, just a suggestion off the top of my head I know it’s like such an obviously biased opinion but I don’t think Royale needs an enrollment limitation and is fine with just coming down to luck with the raffle (I’m not sure how many people enroll into it every game though, if it’s like.. 40 out of 60 people getting in then yeah this has to change), also I think the 2 most alarming changes that Royale needs are pacing related, 40 people feels like too little and makes just making a 10’person alliance to steamroll onto the endgame relatively easy, and once in the endgame the speed of it gets halted like, dramatically, I’m probably gonna make a blog eventually to like explain myself further

SinAdmin4 hours ago

The feedback here is very thorough, thank you!

Connor4 hours ago

Race update is actually very good - a u turn feature would be interesting in the future if implemented correctly but Sin has just done a big race update. Frenzy definitely needs to stay tbh. Loads of people don’t like the comps or aren’t good at them but enjoy a social game, it anything it needs a bit of love. As someone who doesn’t play it at all I don’t know what the frenzy players would want to see implemented though. Wasn’t aware there was a point requirement for any of the games you mentioned but I agree. Agree about the competitions. My only thing is with comps such as Starfall with the huge disparity when it comes to amount of initial stars dropping - however you could say luck factors in a lot of comps and I guess that’s just part of it. For me, I’d be more interested in games that big out for certain users on certain devices (I.e Balloons not registering taps). Seems to be a similar issue that happened to some users with Guitar, but this one is much more prominent as speed is a huge necessity. Can’t comment on Royale because I barely play it - requires no lifting too much and literally staying up all night in a lot of cases & I don’t think that’s healthy so anything that would help that would be an improvement, but I do think the game is already very good if I put that aside. Few tweaks here and there for sure but I’d say it is probably the hugest thing Sin has implemented.

spartagow4 hours ago

Connor balloons definitely needs fixing imo but guitar was working for me! Flakes is my least favorite but some ppl like it. The more comps the better in my eyes even if im not the he’s at all of them

Jaded5 hours ago

i also think a lot more people would pick safety chain if you had only one minute to pick the chain similar to golden arena save but having 4 mins to do safety chain is crazy

spartagow5 hours ago

Jaded agreed lol

Connor4 hours ago

Jaded agree with this for sure

Jaded5 hours ago

improve race by bringing back OG RACE!

spartagow5 hours ago

Jaded okay I promise u I was a huge hater laughing when I saw the update but the powers don’t impact the game that much I think u need to give it a try cuz it is fun to get an amazing partner and do different power arrangements. Maybe having a traditional game mode w U-turns/detour/roadblock would have been a better change but it’s rlly not that bad and u know im a huge complainer

Evan5 hours ago

wrote this before all the new race updates but RACE GAME Small tweaks: -Show how much money your partner has similar to comp score/transport -Stop same comp from coming on back to back days -Add $75 or $100 transport option for 75 or 100% bonus -Instead of randomized chance for non-elims, guarantee ONE per race that could come anywhere from 10th-4th Medium reworks: -Add roadblocks (only one person's score will count per team), could be two a game where each person will have to do one, could be the lower score of the -two partners, could be entirely random between each team. -Add U-turns, 10% chance that a team who comes in first place for Day 2-Day 6 comps wins the ability to U-turn a team for that day. Gives that team a -10% penalty and they are unaware that they've been u-turned (must be used that next day or it will be used on themselves) -If two people on separate teams save 0, they leave and their remaining partners get put together (helps in case of multiple inactives) Larger idea: -Change to 24 contestants per race, with chance to split into teams of 2, 3, or 4. 12 teams of 2: Could have multiple announced double-elim days to keep same timespan 8 teams of 3: Normal race with one random non-elim and final day only has the final two teams 6 teams of 4: Everyone plays comps all the way through and at the end, average placements determine the winning team

spartagow5 hours ago

Evan sin liking Evan’s race changes, I’d say keep it as maximum one nom elim lol

Kitkat29215 hours ago

I like frenzy..: especially as someone who’s not very good at comps I like a game that’s just social. Also you can unenroll from Royale before it starts as long as you re-hit the button you clicked to join the Raffle

spartagow5 hours ago

Kitkat2921 sorry I meant enrollment. I get what u mean abt frenzy I do but it doesn’t fill. New users need to get a feel for the comps so hysteria to me is the perfect balance

Nick5 hours ago

I liked slow Royale. But I agree about food. I have NEVER seen someone starve to death.

spartagow5 hours ago

Nick if he wants to switch it back to the slow totally valid but I’ve never played that one haha

Luke5 hours ago

agree with all