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you and i

By sobriquet,

23rd of November 2025

I would like to suggest the implementation of a dedicated training section for the platform’s minigames. This proposal comes from the need to provide players with a safe, accessible, and practical environment where they can develop their skills, test strategies, and better understand each game’s mechanics before participating in official challenges. Currently, many minigames require a mix of reaction time, precision, movement control, or balance, which demands a certain level of practice to achieve satisfying results. However, not all players have the opportunity to gradually learn these mechanics, which can lead to frustration, insecurity, and even discourage users who would otherwise participate more actively in competitions. A structured training area would address this issue by allowing players to understand how each minigame works at their own pace, without pressure or negative consequences for their overall performance. A training section would also significantly improve the overall user experience. It would create a more welcoming environment for new players, offering a learning space that does not depend solely on community help — which is often limited, unavailable, or unresponsive. Additionally, experienced players would also benefit, as they would be able to refine advanced techniques, explore new ways to optimize their results, and test strategies without risking their existing records. Another important point is that such a section would directly contribute to community engagement. When players have the opportunity to practice, make mistakes, and try again freely, they tend to participate more in the main challenges, which strengthens the game experience as a whole. This can also promote healthier competitiveness, giving everyone a more balanced level of preparation before entering official matches. Furthermore, this training area would be especially valuable for more complex minigames, particularly those involving precision, strength, timing, or balance, where understanding the required rhythm is essential. With such a structure, players could learn more comfortably and gradually improve, making official challenges more competitive, enjoyable, and accessible. Therefore, I believe that creating a dedicated training section would represent an important improvement for the platform. It would benefit both beginners and experienced players, foster a more welcoming and active community, and enhance the overall quality and value of the minigames. Thank you for your attention and for considering this proposal.

By Amandasings04,

22nd of November 2025

COLOCA UMA MELANCIA NA CABEÇA LINDA

By Foox,

22nd of November 2025

Lol

By Luna,

22nd of November 2025

Luna sings I’m not that girl about you :(

By Amandasings04,

22nd of November 2025

Foox I would like to suggest the implementation of a dedicated training section for the platform’s minigames. This proposal comes from the need to provide players with a safe, accessible, and practical environment where they can develop their skills, test strategies, and better understand each game’s mechanics before participating in official challenges. Currently, many minigames require a mix of reaction time, precision, movement control, or balance, which demands a certain level of practice to achieve satisfying results. However, not all players have the opportunity to gradually learn these mechanics, which can lead to frustration, insecurity, and even discourage users who would otherwise participate more actively in competitions. A structured training area would address this issue by allowing players to understand how each minigame works at their own pace, without pressure or negative consequences for their overall performance. A training section would also significantly improve the overall user experience. It would create a more welcoming environment for new players, offering a learning space that does not depend solely on community help — which is often limited, unavailable, or unresponsive. Additionally, experienced players would also benefit, as they would be able to refine advanced techniques, explore new ways to optimize their results, and test strategies without risking their existing records. Another important point is that such a section would directly contribute to community engagement. When players have the opportunity to practice, make mistakes, and try again freely, they tend to participate more in the main challenges, which strengthens the game experience as a whole. This can also promote healthier competitiveness, giving everyone a more balanced level of preparation before entering official matches. Furthermore, this training area would be especially valuable for more complex minigames, particularly those involving precision, strength, timing, or balance, where understanding the required rhythm is essential. With such a structure, players could learn more comfortably and gradually improve, making official challenges more competitive, enjoyable, and accessible. Therefore, I believe that creating a dedicated training section would represent an important improvement for the platform. It would benefit both beginners and experienced players, foster a more welcoming and active community, and enhance the overall quality and value of the minigames. Thank you for your attention and for considering this proposal.

By Amandasings04,

22nd of November 2025

What about me

By Luna,

22nd of November 2025

Amandasings04 has won Frenzy with 3 jury votes! And you could fucking never ugly smelly ass hoe ass

By Amandasings04,

22nd of November 2025

Mommmmm you are the worst frenzy player I’ve ever encountered on this site I could just kiss you foox and you look like a toe

By Amandasings04,

22nd of November 2025

By Foox,

22nd of November 2025