Celebrities: The Inversion
It has been a while since we last had a new edition of this classic game that so many of us love. I know the moderation team is probably already preparing something great for future editions, but I would like to leave this suggestion here. A new idea can always be improved and turned into something special for our community.
In this format, the main proposal is to invert the power of decision, which is currently in the hands of the audience. Here, we combine the power of the public with the strength of the social game inside the house, creating more complex strategies, important alliances, and unpredictable eliminations.
How the format works
The game starts with all participants confined as usual in the Celebrities format.
Instead of the players themselves choosing the nominees, a daily public vote will be opened with all participants so the audience can select 2 or 3 players for the block.
When the public vote ends, the house participants will have 12 hours to vote among the nominees and decide who will be eliminated.
In other words, the public decides who is at risk, but the players decide who actually leaves.
While the participants are voting to eliminate, a new public vote is already opened for the audience to choose the next day’s nominees. This way, the game never stops.
Why is this format different?
The public actively participates every single day.
The social game inside the house becomes essential.
Alliances become more important than popularity.
Strong players outside the house can fall if they do not have a solid social game.
It is not enough to be liked by the public, you must survive the alliances.
After the two or three finalists are defined, the eliminated participants, from a previously established point in the game, will be responsible for choosing the winner. In this way, the social game becomes the main key of this inversion.
Goal of the Event
To create a Celebrities edition that is more fair, more strategic, with greater public participation, and with eliminations based on relationships, alliances, and social gameplay.
Sin
Events