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New arena twist ideas!

ANTI 3 hours ago

RIVALS At the start of the game, every player is assigned a secret target. Nobody knows who is hunting whom, and the targets never change. If your target is eliminated at any point in the game (whether by voting, a challenge, or a purge) you will receive automatic safety for the next round. This protection lasts for one round only and cannot be stacked. If your target is eliminated while competing in a duel directly against you, you earn something far more powerful: an Immunity Ticket. The Immunity Ticket can be used at any round up until the Final 5, and when activated, it nullifies all votes cast against you, guaranteeing you cannot be nominated or eliminated that round. You may activate it at any moment before the nomination results are finalized. ---------------------------------------------------------------------------------------------- DUOS After the first round, every player gets secretly paired with another competitor. These duos are hidden from the rest of the cast. If both members of a duo survive all the way to the Final 4, the duo competes as a single unit. In the final challenge, only the highest score between the two players counts, representing the strength of the pair. Based on that score, both members of the duo receive the #1 or #2 prize, depending on their performance. ---------------------------------------------------------------------------------------------- SECRET AGENT At the beginning of each round, one randomly selected player becomes the Secret Agent and receives a set of private tasks. These tasks are known only to the agent and may involve social, strategic, or performance-based actions. -Play and survive a duel -Get a specific player nominated -Evict a designated target -Place within the top half of the challenge -Ensure a specific player does NOT win Veto -Win veto Each completed task awards the agent Secret Points, which accumulate over time. These points may be spent at the start of any challenge to give the agent a bonus advantage, helping them secure safety, power, or momentum at critical moments. Starting from Round 2, the Power of Veto holder gains a unique espionage ability:They can assign Sabotage Missions to one chosen player.If the targeted player fails the assigned task, they lose Secret Points. If they complete the task, they earn Secret Points, turning the sabotage attempt into a potential advantage! Sin Kemi DK Nikky Connor SurferSorbet Bagel
6 votes, 57 points

Comments



SurferSorbetEvents2 hours ago

Interesting.