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Some Royale Suggestion: A Greedy Take

Greedy 1 hour ago21 views

- If you're in a fight with someone and you save a score for the competition and they choose to stall instead of compete, your food should not go down. It should freeze til the other person saves. (In other words, you don't lose food when someone is being annoying) - Attacking someone should not give you a 5% amplifier advantage. I think this is kind of a lot and should be brought down to 2% OR a different % depending on the competition. (Comps with lower scorers such as Code get smaller advantages) - If someone runs from your fight, you should be able to gain the health that they lost from running. - Cut down competition timers from 8 hours to 6 hours. - Arrows should spawn more frequently and be the MOST frequent item spawned. (This allows players who stalk for popups or rely on their social game to have some leverage on the game) - Reduce health packs spawning as frequently as they do. - Reduce Poison berries. Increase food spawning.(The chances of someone giving you food in this game is ridiculously low considering I believe it's kinda rare to even get the food items. Why would you eat food given to you by someone else when they will need it now or DEFIENTLY later? If the poison berries spawned less and food spawned a bit more then the chances of the berries actually successfully killing someone increases, making the game more interesting and social.) - Add Fog. (Make some areas poisonous. This can alternate around different spots on the 20 location map. If you are in a poisonous area, you slowly start to lose health. This will force people to be in the same locations and could get some fights going) Overall, I do think this game mode has the potential to be the best game mode on the site but right now it is extremely dry & stally because there is NO incentive at all to get into a fight with someone. Once that is fixed, the social and strategic strategy will really kick in. I believe my suggestions helps both players who want to get into fights & people who rely on their social wit to maneuver through games. Sin
5 votes, 47 points

Comments



KemiEvents1 hour ago

health should decrease over time. that would provide incentive for people to actually engage w other players instead of just being able to sit in areas the entire game not interacting w anyone until its time to jump some1 with items. the game is basically rn incentivizes you to just sit and do nothing until some1 approaches u to jump. its hard to TRULY balance this for people that wanna engage in fights / people that wanna play a social game and just jump ppl w items. it just runs the same course as tg hunger where the optimal strategy is so just do nothing and shoot ppl out. i dont personally find it fun to just sit for a week and arrow some1 out every 6 hours. it's stale as fuck. item spawns are so frequent i had like 20ish items when i died and i got most of those within like... 3 hours? there are so many overpowered items that just shouldnt spawn in areas outside of the initial bloodbath.

PureEssence1 hour ago

diva. so right

Jaded1 hour ago

didnt read but plussed