Royale Thoughts
Sin thanks for fixing the autoclicker issue but maybe to make it better instead of penalizing -20 health because let’s be real it’s not like we can tell the popup will be a dud if we click it at the same time as someone else. Also from experience it’s not like the popups vanish the second you click it so you have to click again to confirm it’s grabbed. Maybe instead just do the popups like how you have Race set up instead of penalizing health?
On another note. Inventory I think is a major thing that should definitely be addressed. While yes autoclicker helped people collect a large abundance of items so does killing because you take their stuff. What about instead of being able to take all of the stuff from the person killed, you set a cap on our inventories like 50 items or whatever it may be. If someone dies all their inventory becomes popups kinda like Fortnite when you kill someone where anyone can grab the dead persons weapons. The popups would be not just for the killer to grab but anyone that might run into that square on the maps It can cause people to have to think strategically on what they want to carry with them rather than just collect a fuck ton and be basically unbeatable unless they fall asleep during the game. If their inventory is full they have to discard items to claim new ones. Those discarded items can either go back into that square on the map as a popup or it can just be permanently removed and unable to obtain from anyone.
If anyone else wants to throw an idea out feel free this is just what I observed from my one royale that I thought would make the game more playable and also maybe help with the grueling nature of waiting around for popups.
9 votes, 39 points

Comments
oh yeah the inventory idea eats sin
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