Gamemaker twists
Chase
Sin Another concept for Royale could be to introduce different Gamemaker twists that could happen and be announced at the start of the game, like one twist is randomly selected at the start. Examples 1. Faster Shrinking Arena: this game, the arena will shrink at a rapid pace. (Every “X” hours, one or two squares are removed. Maybe every 2 hours?) 2. Starving Arena: this game, food is a yellow-tier item instead of green, and hunger levels will decrease at a much more significant pace. 3. Danger Zone Arena: this game, instead of the arena shrinking, different squares permanently become danger zones every ‘x’ hours, meaning less places to hide in camo and more items spawning; more action. 4. Item Chaos arena: this game, item rarities are randomly changed. For example, bombs may be green instead of yellow. Arrows may be purple instead of gray. Who knows! 5. Starter Pack arena: this game, all players begin the game with the same items in their inventory. Perhaps a little bit of all items… 10 of each gray, 5 of each green, 3 of each blue, 2 of each purple, 1 of each yellow.














